Posted in Calculating, Games

Bottle Top Bugs – Collect the bugs

Collect the bugs

You need:

A set of bottle top bugs  (0 – 12)

A set of leaves to put the bugs on (optional)

2 dice

Set out the leaves with one bug on each leaf.  Take turns to roll both dice and use either addition or subtraction to capture a bug. For example, if you throw a 5 and a 3 you can either add the numbers together, 5 + 3 = 8, and capture the 8 bug, or you can subtract the numbers, 5 – 3 = 2, and capture the 2 bug.

collect the bugs

Explain your reasoning like Digit Dog.

When all the bugs have been captured, the player who has most bugs is the winner.

Which bugs are easiest to capture? Why do you think that?

Which bugs are more difficult to capture?

Posted in Calculating, Counting, Games, Subitising

Bottle Top Bugs – Who has more?

Who has more?

You need:

A set of Bottle Top Bugs

A feely bag / box or cloth

Put your bottle top bugs in a feely bag or a box or under a cloth. Each player takes one bug out, puts it in front of them and says how many spots there are. The player with more spots captures both bugs.

Who has more?

Keep playing until all the bugs have been used. The winner is the player who has  captured most bugs.

Ask:

Who has more spots? How many more?

Say:

I have ……. spots. I have ……. more spots than my friend.

Make sure that learners also practice using the word fewer.

Who has fewer spots? How many fewer?

I have …….. spots. I have …….. fewer spots than my friend.

Practise subitising (saying how many spots there are without counting in ones).

When you turn over a bug, say how many spots there are without counting in ones. How do you know how many spots there are? Calculating Cat knows she has 11 spots because she saw two groups of 5 plus 1.

Vary the game

Change the rules so that the player with fewer spots wins.

Players take two bugs and add the number of spots together. They then compare their totals. The player with the greater total captures all four bugs.

Players take two bugs and find the difference. They then compare their differences. The player with the greater / smaller difference captures the four bugs.

Posted in Calculating, Fluency, Games

Go Fish 10

You play Go Fish 10 in the same way as Go Fish but the aim of the game is to make pairs that add up to 10.

Print Digit Dog’s cards here. You need 4 sets for 2 -3 players.

To play:

Deal each player 7 cards and spread out the remaining cards face down on the table. The aim of the game is to find pairs of cards that add up to 10.

Each player takes a turn. During a turn the player:

  1. Looks at the cards in their hand, if they have any pairs that add up to 10, they put them in front of them, face up.
  2. They then ask another player if they have a particular card so that they can make another pair. For example, player 1 might have a 4 in their hand and so ask aplayer 2 “do you have a 6?” – the card they need to make a pair that adds to 10. If player 2 has a 6 card, then they must give it to player 1. If they don’t have a 6 card, they say “go fish” and player 1 takes a card from the pool of cards on the table.
  3. If the player gets the card they asked for, either from the pool or from the other player, then they put their pair of cards in front of them, face up.

The game ends when one player runs out of cards or there are no more cards in the pool. The winner is the player with most pairs in front of them.

What if………

………….you played the game by making pairs of cards with a difference of 1?

Posted in Counting, Games

Play Go Fish

How to play Go Fish

For 2 – 3 players you need to print 4 sets of Digit Dog’s cards, onto card. The cards have numerals along with ten-frames.Screenshot 2020-06-29 08.58.52

The game can also be played with digit cards 0 – 10 or 0 – 20, or  a pack of playing cards.

To play:

Deal each player 7 cards and spread out the remaining cards face down on the table. The aim of the game is to find pairs of cards.

Each player takes a turn. During a turn the player:

  1. Looks at the cards in their hand, if they have any pairs, they put them in front of them, face up.
  2. They then ask another player if they have a particular card so that they can make another pair. For example, player 1 might ask player 2 “do you have a 5?” If player 2 has a 5 card, then they must give it to player 1. If they don’t have a 5 card, they say “go fish” and player 1 takes a card from the pool of cards on the table.
  3. If the player gets the card they asked for, either from the pool or from the other player, then they put their pair of cards in front of them, face up.

The game ends when one player runs out of cards or there are no more cards in the pool. The winner is the player with most pairs in front of them.

Posted in Calculating, Fluency, Games

Double your number

Play Double your number

You need:

A game board.

A set of counters for each player. One colour for each player. You can download Digit Dog counters here – print on card and cut out or print on paper and stick them on milk bottle tops.

A dice.

Screenshot 2020-06-16 11.35.19

To play:

Take turns to throw a dice.

Double the number you throw, find the answer on the board and put your counter on it.

The winner is the first player to get three counters in a row.

Variation

Use a set of digit cards 1 – 19 and this board. Take turns to turn over a card, double the number and cover the answer on the board.

 

 

 

 

Posted in Calculating, Fluency, Games

Pass the Peas, Please

Digit Dog and Calculating Cat are playing Pass the Peas Please, a game they found on www.nrich.org

Screenshot 2020-06-16 10.20.55

A game for 2 or more players

You need:

A game board

2 dried peas (or beans or counters or sweets).

A plastic cup.

A piece of paper and pencil for each player.

To play:

Each player begins by writing 50 on their piece of paper.

Player 1 places two dried peas into the plastic cup and tosses them onto the game board.

They add the two numbers the peas land on and then take the total away from 50 and write the answer on their score sheet.

The next player takes a turn.

In the following turns, the players take the sum of the numbers away from the new remaining number.

The first player to reach zero wins.

Variations

Start with 0 on your score card and keep a running total of scores. The winner is the first to reach 50.

Use one pea instead of 2 and either subtract the number the pea lands on from 50 or keep a running total.

Use 3 peas to play the game.

Change the number you start with on your score card – make it higher or lower.

Each player takes a turn to throw two peas and add the numbers. The player with the highest total wins that round. Play 10 rounds.

Each player takes a turn to throw two peas and add the numbers. The player with the lowest total wins that round. Play 10 rounds.

Each player takes a turn to throw two peas and finds the difference between the numbers. The player with the highest difference wins that round. Play 10 rounds.

Use this board and start with 10 or 20 on your score cards.

Make your own boards. Choose the numbers you put on the board.

Posted in Calculating, Fluency, Games, Logical reasoning

Playing with cards 5

Memory addition

Screenshot 2020-06-11 09.14.09

Any number of players or teams of 2.

You need:

A pack of playing cards arranged in a 13 x 4 array, face down. Ace = 1, picture cards = 10.

To play:

Player 1 turns over 2 cards and adds the values. Player 1 then turns over another two cards and adds the values. If the totals match, player 1 keeps the 4 cards and has another turn. If they do not match, the cards are turned face down again and it is player 2’s turn.

The game continues until no more matches can be made.

Can you remember where cards are? How will this help you? Watch carefully when other players are turning over cards.

Variations

  1. Play the same game but subtract the pairs of cards. If the answers match, keep the cards and have another turn. If they don’t, turn them face down again.
  2. On each turn, turn over two cards. If the numbers match, keep the cards and have another turn. If they don’t match turn the cards face down again.
  3. On each turn, turn over two cards. If the numbers and colours match, keep the cards and have another turn. If they don’t match turn the cards face down again.
  4. On each turn, turn over two cards. If both numbers are odd or both even, keep the cards and have another turn. If they don’t match turn the cards back face down.
  5. Make up your own rules!

 

Posted in Calculating, Fluency, Games

Playing with cards 4

Odd addition

2 – 5 players

You need:

Digit cards 1 – 10 (a set for each player) or playing cards with the picture cards removed.

To play:

Shuffle the cards and place in the centre.

Each player takes two cards from the pile, adds the cards together and tells everyone the total.

If the total is odd, the player keeps the cards. If the total is even, the cards are returned to the centre pile.

Play ten rounds or until there are no cards left.

The winner is the player with most cards.

Screenshot 2020-06-08 12.22.57

Variations

  • Leave the picture cards in and give them a value e.g. J = 11, Q = 12, K =13
  • Subtract the numbers on the cards instead of adding.
  • Deal 3 cards to each person.
  • Keep adding the totals of the cards you keep. First player to reach a total of 50 wins.

 

Posted in Conceptual understanding, Fluency, Games, Logical reasoning

Playing with cards 3

Largest number

2 – 4 players

You need:

Digit cards 1 – 9  (one set per player, shuffled) or a pack of playing cards, Ace to 9 only.

To play:

Deal 2 cards to each player.

Players turn over their cards and make the largest 2-digit number they can with the cards they have been dealt.

The player with the largest number scores a point.

Play ten rounds. The winner is the player with most points.

Screenshot 2020-06-08 12.01.45

Variations

  • Deal 3 cards to each player and make 3-digit numbers.
  • Try 4 or 5- digit numbers.
  • Get a point for the smallest number rather than the largest.
  • Play more than 10 rounds.
Posted in Calculating, Fluency, Games

Playing with cards 2

Break the Bank at 27

A game for 2 – 5 players

You need:

A pack of playing cards – picture cards worth 10, Ace worth 1

To play

Deal out the whole pack of cards to players. Players put cards face down in a pile in front of them.

The first player turns over the top card and puts it in the centre. The next player puts their top card in the centre and adds the value of the two cards. Play continues like this, each player placing their card on the centre pile and adding the value to the total. When the total reaches 27 or more, that player takes the cards from the centre and puts them in their pile.

Screenshot 2020-06-08 10.44.23

For example, in this game:

Digit Dog put down 2 and said “2”.

Calculating Cat put down 9, added it to the 2 and said “11”

Digit Dog put down 6, added it to 11 and said “17”.

Calculating Cat put down 6, added it to 17 and said “23”.

Digit Dog is now hoping to turn over a 4 or more so that he can take the cards.

The game continues for an agreed time or until one player has no cards.

The winner is the player with most cards.

Variations

Give the Ace and picture cards different values e.g. A = 11, J = 12, Q = 13, K = 14.

Change the number that breaks the bank – make it more or less than 27.

Posted in Calculating, Fluency, Games

Playing with cards

Quick addition

Two players

You need:

A pack of playing cards – picture cards are worth 10, aces are worth 1

To play:

Deal out all the cards to the two players and place in a pile, face down.

Players take turns to say 1, 2, 3 GO! and both players turn over their top card.

Players add the two numbers on the cards and the first one to say “the total is…..” (correctly) wins the two cards.

Play until all cards have been used, then each player counts how many cards they have won.

The winner is the player with most cards.

 

Screenshot 2020-06-08 09.23.29

Variations

Play quick subtraction where players subtract the smaller number from the larger.

Play quick multiplication where players multiply the two numbers and say “the product is…..”

To make the game easier:

  • Remove the picture cards
  • Just use cards Ace to 5.
  • Play with digit cards – make several sets of 0 – 5 cards.

To make the game more challenging:

  • Give the picture cards different values: J = 10, Q = 11, K = 12
  • Have 3 or 4 players and add all the numbers.
Posted in Counting, Games, Money

Collect the Coins – variations

Here are some variations for Digit Dog’s Collect the Coins game

Screenshot 2020-05-21 10.27.13

A game for two players

You need:

  • A counter for each player to move round the board.
  • A dice.
  • Coins to put in the bank (put them on the star).

To play the original game:

  • Each player choose a track and put your counter on start.
  • Take turns to throw the dice and move along the track.
  • Keep going round your track. If you land on the bank, collect two coins. If you pass through the bank, collect one coin.
  • The winner is the first to collect 5 coins.

Variations

Play the game until all the coins have gone from the bank. The winner is the person with the most coins. Count the coins then name the coins.

Put coins of different value in the bank. Play until all the coins have gone. The winner is the one with the largest amount of money.

Put coins of the same value in the bank e.g. all 5p coins to practise counting in 5s when the coins are totalled at the end of the game.

Decide on an amount to collect e.g. 10p. The winner is the first player to collect that amount exactly.