Print your flik-flak onto A4 paper and laminate. Fold along the black lines and you’re ready to go.
In a large group:
Hold up the Digit Dog flik-flak and ask how many dogs can you see? You can show all the numbers from 0 to 10 by folding on the black lines. This allows children to practise counting sets of objects up to 10.
For example, you can fold the flik-flak like this:
How many dogs can you see?
How many are there with red hats? How many with green hats?
What if there was one more dog? What if there was one less dog?
Show me with fingers how many dogs there are.
How many dogs? Do that number of jumps.
Once children can confidently count the dogs with 1:1 correspondence, encourage them to subitise i.e. to say how many dogs there are without counting in ones.
In a small group:
Give children individual flik-flaks and ask them show me questions. Use your questions to develop mathematical language and reasoning skills.
Use your flik-flak to show me:
Single digit numbers – 1, 2, 3, 4 ……etc.
The numbers 0 – 10 in order. How many ways can you show each number?
The same number as I am showing.
One less / one more than 3, than 4….. etc. How did you work it out? Can you do it without counting?
More/fewer than I am showing. Explain your answer. Has everyone got the same answer? Can you give me another answer?
Put your bottle top bugs in a feely bag or a box or under a cloth. Each player takes one bug out, puts it in front of them and says how many spots there are. The player with more spots captures both bugs.
Keep playing until all the bugs have been used. The winner is the player who has captured most bugs.
Who has more spots? How many more?
I have ……. spots. I have ……. more spots than my friend.
Make sure that learners also practice using the word fewer.
Who has fewer spots? How many fewer?
I have …….. spots. I have …….. fewer spots than my friend.
Practise subitising (saying how many spots there are without counting in ones).
When you turn over a bug, say how many spots there are without counting in ones. How do you know how many spots there are?Calculating Cat knows she has 11 spots because she saw two groups of 5 plus 1.
Vary the game
Change the rules so that the player with fewer spots wins.
Players take two bugs and add the number of spots together. They then compare their totals. The player with the greater total captures all four bugs.
Players take two bugs and find the difference. They then compare their differences. The player with the greater / smaller difference captures the four bugs.
For 2 – 3 players you need to print 4 sets of Digit Dog’s cards, onto card. The cards have numerals along with ten-frames.
The game can also be played with digit cards 0 – 10 or 0 – 20, or a pack of playing cards.
Deal each player 7 cards and spread out the remaining cards face down on the table. The aim of the game is to find pairs of cards.
Each player takes a turn. During a turn the player:
Looks at the cards in their hand, if they have any pairs, they put them in front of them, face up.
They then ask another player if they have a particular card so that they can make another pair. For example, player 1 might ask player 2 “do you have a 5?” If player 2 has a 5 card, then they must give it to player 1. If they don’t have a 5 card, they say “go fish” and player 1 takes a card from the pool of cards on the table.
If the player gets the card they asked for, either from the pool or from the other player, then they put their pair of cards in front of them, face up.
The game ends when one player runs out of cards or there are no more cards in the pool. The winner is the player with most pairs in front of them.
Small objects such as pennies, buttons or counters.
One player is the leader and has the ten frame cards in a pile, face down.
Other players have a blank ten frame and ten small objects each.
The leader turns over the top card for a few seconds and then turns it back again.
Other players make the pattern they saw with objects on their ten frame.
The leader turns over the card again to check the patterns. Players who were correct score one point.
Play until all cards have been turned over, or one player reaches 10 points.
The winner is the player with most points.
Make the number on your ten frame one more than the number on the card.
Make the number on your ten frame two more than the number on the card.
Make the number on your ten frame one less than the number on the card.
Make the number on your ten frame two less than the number on the card.
2. Who has more?
For 2 players
A set of Digit Dog ten frames for each player, in a pile face down.
On the count of 3, players turn over their top card. The player with more dogs wins the two cards and says “I have …….dogs. I have more dogs than you”. The other player says “I have ……. dogs. I have fewer dogs than you”.
The game ends when all cards have been turned over. The winner is the player with more cards.
The player with the fewer dogs wins the cards.
Say how many more and how many fewer dogs there are.
A few sets of Digit Dog ten frame flash cards – large or small
Place the cards in a pile face down.
One player shows the top card and then turns it back again, the other players have to say how many dogs were on the card. The length of time that the card is revealed can get shorter as learners get better at recognising the patterns.
Encourage learners to recognise patterns and to work out the number without counting each dog.
How did you know how many there are? Explain your thinking.
For learners still practising counting accurately, turn over the cards and count each dog. Place an object on each dog and count the objects.
For a challenge: turn over the card, show the dogs and then hide them again. This time say one more than the number of dogs or one less than the number, e.g. if there were 4 dogs on the card, you would say “one more is 5” or “one less is 3”.
Show these slides for a couple of seconds to practise saying how many objects there are without counting in ones.
Click once to reveal an image, click again for it to disappear.
Ask: “How many Digit Dogs can you see?”
At first learners will want to count each dog and you will need to leave the image on the screen. Practise recognising the groups of dogs and saying how many there are without having to count each one. How quickly can you do this?
Being able to look at a small set of objects (up to 5) and say how many there are without counting in ones is called subitising. Once children can count objects accurately we want them to move onto subitising, this is an important step in the development of number sense.
It is easier to subitise if objects are arranged in recognisable patterns, such as the dice dot patterns or on ten-frames. The frames are used so that learners can relate numbers to 5 and 10, an important understanding for calculation.
Perceptual subitising – instantly recognising a small group of objects, usually up to 5 or 6.
How many Digit Dogs can you see?
Conceptual subitising – seeing smaller groups of objects within a larger group to say how many there are without counting in ones. We do this when there are more than 5 or 6 objects.
I know there are 7 because I see 5 and 2 more.
I know there are 7 because I can see 4 and 3 more.